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Devlog
something lies beyond the fog
April 26, 2022
by
ᛏᛁᛚᛖᚱ ᛊᛟᚢᛉᚨ
2
#level design, #level progress, #castle
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DEVLOG #4 : The Slayer Hammer
March 21, 2022
by
ᛏᛁᛚᛖᚱ ᛊᛟᚢᛉᚨ
2
The Slayer Hammer is a secondary melee weapon which introduces an alternative style of melee combat, one where speed, aggressivity, and dodging become central instead of the slower and more methodical...
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DEVLOG #3 : The Big Post About Combat
March 10, 2022
by
ᛏᛁᛚᛖᚱ ᛊᛟᚢᛉᚨ
3
#combat, #horror, #update
The past month or two or three or however long (i'm not all that sure tbh) has been spent solely on the enhancement of what was previously the pretty lackluster combat system in Skygrave. i think ther...
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Progress On Combat System
December 31, 2021
by
ᛏᛁᛚᛖᚱ ᛊᛟᚢᛉᚨ
2
#combat, #horror, #update
i haven't posted anything in a while, but just so y'all know i'm still around here's a short gif of the progress that's been made on the combat system: Now you can lock on to enemies and spin the cudg...
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DEVLOG #2
November 29, 2021
by
ᛏᛁᛚᛖᚱ ᛊᛟᚢᛉᚨ
3
#combat
HAMMER AND STAKE Behold, the Hammer And Stake. A classic weapon for a vampire slayer. Oh look, a poor unsuspecting Bloodworm egg. Boy, i sure hope nothing bad happens to this poor little egg if i snea...
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Road To The Hanging City
November 25, 2021
by
ᛏᛁᛚᛖᚱ ᛊᛟᚢᛉᚨ
3
#atmospheric, #exploration
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